![]() Your typical settlement in The Settlers: New Allies revolves around warehouses. Even the recently released remastered Pharaoh feels more modern in this regard. Drinking water doesn’t exist as a concept at all. It only boosts certain workshops and mines, helping with the yield, but it’s not essential for growing or maintaining the population. ![]() For example, food is entirely optional for your colonists. The economy is, of course, resource-based, but the complex interdependency is dumbed down. Its economic ruleset is simplified to the level of a generic real-time strategy. In short, The Settles: New Allies feels like a step down in most respects. Optimizing Road Network For The WinĬomparing its mechanic with old Settlers titles would be unfair due to age discrepancy, but matching The New Allies against Anno 1800 (2019), the previous Blue Byte title published by Ubisoft, would be entirely sensible. ![]() The result is bland beyond belief and instantly forgettable. It feels like developers walked on eggshells trying to come up with a story that won’t upset absolutely anyone. ![]() The historical part of the plot about ancient ruins and origins is also laughably generic. You only know those are bad because the game tells you so, even if they mostly just chill on their islands you keep landing your forces on. Even if all the nuances from the game made in Dusseldorf (Germany) were lost in translation for the English-speaking audience, it would not be THIS bad.įor most of the campaign, you’ll be fighting the generic bandits without any character or clout. ![]() It almost feels like ChatGPT generated script. The narrative presents itself through short but massively cringey cutscenes full of truly amateurish dialogue. Leading a merry band of refugees from the medieval coup d’état, you’ll join forces with the peaceful native tribe, fighting bandits and digging up your shared history. The Settlers: New Allies’ clumsy story about survival and colonialism is set in the fictional tropical archipelago. ![]()
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